Question Table
Data saved to your skin
The Question Table was a prototype design that I created, along with Mike Cobb, as a test to see how information could be saved to your skin.
Based on similar technology that I developed in the Butterfly Garden project, the Question Table was an entirely new concept.
The big idea
The ultimate aim is to allow people of different ages and with different interests experience a museum exhibit in a totally new and interesting way. At the start of your museum visit, you would be given a small personal armband. Each armband containing its own unique RFID chip. The RFID chip would save all your personal preferences on it, so as you approached another interactive experience throughout the museum the information presented to you would be able to change and adapt, based on your chosen options.
Choose your own path
At the start of any museum experience could be 3 different question tables, set at different heights, so that children could select a lower table, with child friendly topics, and adults could try a larger table with more advanced, challenging topics.
The table used special infra-red motion sensors that allow you to physically “scoop up” a question, and drag it off the table. Each circular table had an overspill projection, so that the data you selected would be projected onto your skin.
Around the edge of the table would be a wide range of RFID readers, that would then save the data to your bracelet.
If you were to approach another table, or another side of the table, your data would be loaded off of your bracelet onto your skin, and you could throw it around and manipulate it on the question table.
Cost
This cutting edge and unusual technology is actually very cost effective to implement. The RFID bracelets are cheap enough to be able to be used as a replacement to traditional printed tickets. The benefits are huge too. Each visitor gets their own personalised learning experience, so no two visits are the same, encouraging repeat visits. Also, custom settings can be saved onto the bracelet, so that, for example, teachers could check just how long their students were using each exhibit in a museum, allowing them to review any areas that may have been missed on a school trip.
From dream to reality
The question table is a great example of some of the prototype technology I helped to deign, that went from a dreamsheet concept to full scale mockup. Hopefully you will see this in a museum of the future!









