Articles in the Projects Category
Seaside Rescue with Duncan Bannatyne
A new TV show with Duncan Bannatyne
I worked on a new TV show with Dragons Den star Duncan Bannatyne for a new series on Virgin 1 that airs in April 2010. Under the working title The Great British Holiday Show – the series focussed on six UK tourist attractions, and Tunnels Through Time were lucky Read the Rest…
Talking Statues
How can statues come to life?
Talking Statues was an amazing interactive digital outdoor artwork to celebrate the launch of Night at the Museum 2 on Blu-ray and DVD.
Working with Fox home entertainment and Taylor Herring, I developed interactive concepts and directed the special effects filming session for this amazing spectacle.
Sitting side by side in Bond Read the Rest…
The Butterfly Garden
Amazement in the palm of your hand
In 2004 I created this completely magical interactive experience called The Butterfly Garden for the Submerge exhibition. Its a memorable interactive illusion that puts digital butterflies all around you. Born in the palm of your hand, the interactive creatures flutter from flower to flower, until they eventually fly off Read the Rest…
Hardcore Monkey Crash
Hardcore Monkey what?
Hardcore Monkey Crash was the unusual name for an amazing mixed media online/offline game experience.
What is Hardcore Monkey Crash?
Hardcore Monkey Crash was a suite of different games that all worked together, featuring a purple monkey (called Hardcore Monkey). We produced various games like a racing game and a shooting game. But the games Read the Rest…
Question Table
Data saved to your skin
The Question Table was a prototype design that I created, along with Mike Cobb, as a test to see how information could be saved to your skin.
Based on similar technology that I developed in the Butterfly Garden project, the Question Table was an entirely new concept.
The big idea
The ultimate aim is Read the Rest…
Jools Holland
Turning music into shapes
I created a new software program called Visual Voice Pro that turns any kind of sound from a microphone into beautiful colours and light. Famous musician and broadcaster Jools Holland got in touch about developing this software for his live shows, and of course I said “yes”!
Software that can improvise?
Because of the Read the Rest…
Chew Table
What on earth is Chew?
Chew TV is a great online video website for young people. Schools, youth groups and young budding creative stars can upload their videos to a website, where other people can comment, rate, review and share their thoughts about the topics of the videos. It’s a safe, online environment where young people Read the Rest…
Cadburys Collection
Time for a city built on chocolate
I had such a great time working with Cadbury World on projects like Chocolate Rain that I was thrilled when they, along with Newangle, asked me to work on a new interactive project for the historic Cadbury Collection.
The Story
Cadbury doesn’t just make great chocolate, Mr Cadbury also designed and Read the Rest…
Tate Britain
Late at the Tate
I had the wonderful privelidge of being involved with an amazing art show at top London Gallery Tate Briatin, in a collaboartion with the amazing Martin Sextin. In March 2006 Martin Sexton presented New Gothic which combines music, digital art and performance. Featuring ‘Heraldic Unicorn Lion Grace System’ by Truth Machine, described Read the Rest…
Hyperfabric
Going beyond the screen with Hyperfabric
Hyperfabric is one of my all time favourite inventions. I created it as a beautiful art installation that would allow people to go beyond the screen, with a new tactile interface. I came up with the name “Hyperfabric” because I wanted to suggest that new things could be combined in Read the Rest…
2010 Open day
250 children, 2 days, 1 big idea
In February 2010 I had the amazing oppertunity to introduce 250 different children into the exciting world of multimedia, and gave them a glipse of what a career in interactivity really menas.
I helped run open day sessions for students from six city schools, and they got to experience the Read the Rest…
The National Waterfront Museum
Magic in the Museum
I worked on a great multimedia exhibit that is on display at this national museum with a primary focus on accessibility for all. The result enables the museum to show artefacts in a dramatic and invigorating way.
I programmed the software for 4 centrepiece exhibitions that tell of Wales’s industrial and commercial history. Read the Rest…
Magic Planet
A world of Chocolate
Following the success of projects like Chocolate Infinity and Chocolate Rain for Cadbury World, I was asked to create new software for an amazing new globe projection technology called Magic Planet.
Rather than projecting onto a flat surface like a screen or a wall, the Magic Planet projects onto a 3D physical sphere. Read the Rest…
Chocolate Touch
Augmented reality for Chocolate
Chocolate Touch uses augmented reality technology to create an interactive exhibit at Cadbury World’s Purple Planet exhibition where you not only turn objects to chocolate in front of your eyes, you can also play with them.
As you face a projected image of yourself on a large display, a series of six cards Read the Rest…
Chocolate Infinity
A floor of interactive chocolate
This is one of my most favourite projects that gets a lot of attention. A fully interactive chocolate floor that I programmed for Cadbury World in Birmingham. The Installation is called “Chocolate Infinity” and it lets you play 4 different chocolate based games on an interactive floor.
What happens?
As visitors enter the Read the Rest…
Chocolate Rain
An interactive wall of chocolate
Its been everybody’s dream at one point or other to be caught outside in the rain, and have it turn into raining chocolate! Well, I was lucky enough to program an interactive wall effect that did just that, it made virtual chocolate pour out of the sky, and you don’t even Read the Rest…
Montano Assistive Technology Center
A sensory room that reacts to sound
I designed and built three sound-reactive software programs for the Montano Assistive Technology Center in Connecticut, USA. The state-of-the-art multi-sensory environment provides sensory experiences to help children and adults with physical and cognitive disabilities.
The voice reactive technology creates beautiful abstract patterns of light – from vibrant blocks of colour Read the Rest…
Battle Abbey Visitor Centre
Get ready for Battle!
Battle Abbey Visitor Centre stands next to the site of one of the most famous invasions in British history. In 1066, William the Conqueror defeated King Harold II and his Saxon army in an epic battle 6 miles north of the city of Hastings. In 2006, I worked with Newangle to create Read the Rest…
Computer Modelling
The universe at the roll of a dice
Ever tried plotting the orbit of planets using dice? That was the unusual challenge I faced when I programmed the Computer Modelling exhibit at The Royal Observatory.
The idea is a deceptively simple one. You take a selection of dice with different symbols on them, arrange them under a Read the Rest…
Astronomers Table
8 projectors, interactive walls and tables!
Want to know the secrets of the Universe? I coded an amazing project that quizzes the brains of the smartest astronomers to create a mind bending multiuser encyclopaedia of astronomy.
The Astronomers Table is over four metres long with eight user stations spread down its sides. A central fin divides the Read the Rest…
Digital Grass
An interactive wall of digital grass
The BBC Big Screen network has been growing digital grass for Architecture Week 2007. Move your feet to make the grass grow!
I was asked by The BBC to create something amazing based on the Architecture Week theme: How Green Is Your Space? The interactive installation was custom built to run Read the Rest…
Magic Markers
A simple, low cost, amazing technology!
When the South West Regional Development Agency asked me to create something special for the 2007 Creative Economy Summit, that’s exactly what they did.
One heated brainstorming session later, the team and I had come up with ‘Magic Markers’ – a new kind of interface technology that is flexible enough to Read the Rest…
Astucia: SolarLite
Solar powered cats-eyes
I created the software behind the SolarLite night delineation aids for Astucia, a market leader in traffic safety systems. The interactive showcases a new solution to the traditional method of marking a road at night or in bad weather conditions.
I worked with HMC and Fixel in conjunction with Carbon Global produced an informative Read the Rest…
CERN Energy Density
Inside the Super Hadron Collider
The super hadron collider at CERN is amazing science, but how does it work? I developed several interactive exhibits to teach the secrets of the universe! These and many more fun and educational exhibits make up CERN’s brand new travelling exhibition. The aptly named ‘Accelerating Science’ exhibition was Read the Rest…
Colourblind Eyeborg Colours to Sound
The story of the cyborg
The project I have created exists in outside the traditional domain of computer culture of physical installation. I have created a new sensation, a cyborgian extension of the human perception system residing in the brain of on student. Neil Harbisson.
I first met Neil at Dartington College of Arts whilst I was Read the Rest…
MediaLab
The MediaLab is open!
Ben Bradshaw, Minister For South West and Health Minister came to Twofour Studios (Monday 10 November 2008) for the official opening of the MediaLab – the experiential centre for digital innovation created by HMC Interactive. At the event, attended by over 40 VIP guests including Alison Seabeck MP for Plymouth Devonport, Read the Rest…
Make My Body Younger
New technology for a new TV show
I developed a new technology called “Incision” for the BBC 3 Show called Make My body Younger. Here’s the story behind what I worked on:
Stuart Murphy came in and was practically bouncing off the walls. He was so excited to see what we were up to, and Read the Rest…
Physical Cartooning
Physical Cartooning – The Magic Mirror from Daniel Efergan on Vimeo.
An attempt to build a responsive screen, that reacts to the viewer’s position to create the illusion of depth.
A small video camera picks up the scene, and (using Processing) attempts to find the user’s position via Face Recognition. This information is then fed back to Read the Rest…
Angry House
HMC Interactive have been commissioned by Atomic TV to create an “Angry House” for The Big Chill multi media festival held at Eastnor Castle Deer Park in the Malvern Hills. The idea behind Angry House is to create an interactive, performance-based installation, where this notion of the emotional house is played out. It looks Read the Rest…
Diary Wheels
I worked on this project, so here’s the video. More explanations to follow shortly!
HMC Interactive have completed work on the first of three major two-day conferences for the Driving Standards Agency. A touch-screen based interactive voting system was designed and built to allow nearly 300 conference attendees to ask questions, fill out surveys and leave Read the Rest…
Visual Voice Pro
Living Coasts
Here are two more high resolution photos of us behind the scenes at Living coasts. One is of myself testing out our interactive floor with its state of the art infa-red sensors in a system I designed and tested myself. The other picture is of Luke Angell testing out the 3 touch screens mounted into Read the Rest…
Media Sandbox
I was in Bristol to present the half-way stages of our project for Media Sandbox working with HMC Interactive alongside Aardman animations. The presentation was so much fun, very high energy and very interesting for everyone. You can find out more on our Media Sandbox blog here.
Merging animation with real life video footage on screen Read the Rest…
Arch-os
Arch-OS is an ‘Operating System’ that harnesses these new architectural, technological and social dimensions. Arch-OS, ‘software for buildings’, has been developed to manifest the social, technological and environmental life of a building and provide a living laboratory for cultivating transdisciplinary knowledge. Arch-OS buildings will be permanently in a state of flux. By feeding on the Read the Rest…
Director article
I have been using Director for many years now, for a wide variety of projects from web games to kiosks, and it’s a really great platform for developing complex projects quickly. The ability to ‘get my hands dirty’ with Director’s scripting language, Lingo, allows me the opportunity to take control of media in a way Read the Rest…
Wilkinson Eyre Book Launch
Exploring Boundaries: The Architecture of Wilkinson Eyre
On the 10th October 2007 I was asked by my friend Mark Dowsett to help create a digital interactive book, for the realworld launch of Wilkinson Eyre’s second major monograph Exploring Boundaries.
The new book follows development of the architects between 2002 and 2007, following its two RIBA Stirling Prize Read the Rest…
Sonic Postcards
Sonic Postcards is a new, unique national education programme which is trying to link schools across the country by the medium of sound.It’s trying to get Devon students to explore and compare their local sound environments through the composition and exchange – via the internet – sound postcards with other schools in this county and Read the Rest…

